


For example, why isn’t there an option to let the minimap stay on the screen (without keeping your thumb jammed onto the right stick)? Why is there no “repair all” option at the blacksmith? Even though there are strange, unexplained shops that are merely glowing walls as you progress through a hostile area, why can’t I repair my equipment at them? And why, oh why, did it say that my local co-op partner was waiting at a checkpoint to progress for two whole days? As I said, though, these are all quite minor and didn’t really detract from my enjoyment of the game at all. They’re mostly confined to bizarre decisions or oversights on the developer’s part. There are also elf-stones that players can socket into items to give them additional bonuses.Īs we all know, no game is perfect - so what are War in the North’s flaws? Honestly, I found them to be few and far between. This is a nice way to allow players to collect set bonuses without the annoying tendency to “outgrow” gear before you finish a set. Later on, they may find another set of Adamant gloves that are rare quality and require level 16 and have a special stat on them. For example, a player could pick up gloves from the Adamant set that are standard quality and require level 12. What’s different about War in the North, however, is that the actual pieces can differ with their inherent stats. Some items come flagged with a set name, which, as predicted, will give you special bonuses for each additional piece of that set you equip. There’s also a pretty neat item-set mechanic present. While some of the items are class-specific, a lot of the equipment can be used by all the characters. What about the loot?! Like many an addicting RPG, the loot is what keeps players eager to down the next boss or find the next secret area.
